Tom Clancy's The Division Makes Its Way to the Tabletop as a Deeply Strategic Tabletop Role-Playing Game
The intense universe from Tom Clancy’s The Division will be translated into a tabletop role-playing experience. A collaboration was established to develop a TTRPG set within the franchise’s post-pandemic setting. The project has been announced, with a crowdfunding campaign scheduled to begin in April of 2026.
"This project will bring the franchise’s distinctive tension, tactical intensity, and iconic world-building to the tabletop, offering fans a fresh avenue to experience The Division through deep narrative and mission-based gameplay," reads an announcement.
Launch products are set to feature a starter set, core rulebooks, a Game Master screen, miniatures, and several premium versions.
Exploring The Division's Dystopian World
In this universe, a deadly virus called Green Poison was unleashed in NYC, plunging the United States into chaos. As the pandemic escalates, society crumbles and hostile groups rise, transforming the urban landscape into a warzone. To preserve order, the authorities {activate|deploy] The Division, a covert network of sleeper agents. That’s where the agents enter the story.
Development on the game has been underway for approximately several years, and it is reportedly complete. The forthcoming crowdfunding effort will function as a pre-launch sales platform to access a broader audience, particularly in the United States. Manufacturing will start immediately following the campaign, with shipping projected for later in 2026.
A Streamlined Tactical System: The GRIS System
A preview at the system reveals it employs d10s predominantly through its proprietary GRIS system, promoting a fast-paced and tactical approach. Players leverage skills or traits to roll a handful of dice, typically between one and five d10s.
- Instead of adding results together, participants choose a single “result die” from the pool.
- This dice is then measured against a set challenge number.
- Achieving a perfect 10 triggers special effects, such as extra damage or enhanced aid.
Engagements Emphasize Positioning and Situational Insight
Fights prioritize placement and situational awareness, reflecting the video games. Elements like taking cover, elevation, or visibility directly influence dice rolls. This system seems built to reward coordination and smart positioning over simple statistics.
A Novel Health Mechanic
The way injuries is tracked introduces a interesting narrative layer. Agents have a wound threshold; sustaining too much damage reduces their effectiveness by decreasing the number of d10s.
- At critical condition, an operative is downed, but they’re not knocked out.
- They may still move and take limited actions, simulating the last stand seen in many shooter games.
- Any agent in this state must consult a trauma table, potentially gaining persistent effects like trauma or crippling injuries.
A Ready-to-Play Adventure
A publicly available introductory rulebook will be released in the near future. It includes a pre-made starting adventure titled Ashes of Murray Hill. In this scenario, players spearhead the search for a missing medical team and work to stop an assault by the notorious Rikers gang, who have seized control of that Manhattan district. Further information and the full range of offerings are expected to be unveiled near the campaign launch.